$10

Mastering Game Development with MonoGame: From Basics to Advanced Techniques

I want this!

Mastering Game Development with MonoGame: From Basics to Advanced Techniques

$10

Mastering Game Development with MonoGame: From Basics to Advanced Techniques

 

Chapter Outline:

 

Chapter 1: Introduction to MonoGame

 

What is MonoGame?

History and evolution

Why choose MonoGame?

 

Chapter 2: Setting Up Your Development Environment

 

Installing MonoGame

Configuring IDE (Visual Studio, VS Code, etc.)

Hello World in MonoGame

 

Chapter 3: Understanding Game Components

 

Game class and its lifecycle

Game loops and timing

Handling input and events

 

Chapter 4: Graphics in MonoGame

 

2D graphics fundamentals

Sprites and textures

Rendering techniques

 

Chapter 5: Working with Content Pipeline

 

Importing and managing assets

Texture atlases and sprite sheets

Creating and using fonts

 

Chapter 6: Audio Integration

 

Playing sounds and music

Managing audio assets

Implementing spatial audio

Chapter 7: Input Handling

 

Keyboard and mouse input

Gamepad support

Touch input for mobile platforms

 

Chapter 8: Game Physics and Collision Detection

 

Basic physics concepts

Implementing collision detection

Applying forces and impulses

 

Chapter 9: Creating Game Worlds

 

Level design and structure

Tile-based maps

Parallax scrolling

 

Chapter 10: Gameplay Mechanics

Player controls and character movement

Implementing game rules

Creating game states and transitions

 

Chapter 11: User Interface Development

 

Designing menus and HUDs

Button controls and interactions

UI animations and effects

 

Chapter 12: Optimizing Performance

 

Profiling and debugging techniques

Memory management in MonoGame

GPU and CPU optimizations

 

Chapter 13: Cross-Platform Development

 

Targeting different platforms (Windows, macOS, Linux)

Deploying to mobile platforms (Android, iOS)

Handling platform-specific considerations

Chapter 14: Advanced Topics in MonoGame

 

Shader programming with HLSL

Networking and multiplayer implementations

Integrating with third-party libraries and frameworks

 

Chapter 15: Publishing Your Game

 

Packaging your game for distribution

Marketing and promoting your game

Community and support resources

 

Conclusion

 

Recap of what you've learned

Final tips and resources

Continuing your journey with MonoGame

I want this!
Size
58.7 KB
Length
115 pages
Powered by